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Cross-cultural Evaluations-building Bridges With Technology
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| Presenter(s):
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| Yehuda Peled,
Western Galilee College,
yhdpld@012.net.il
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| Gloria Dunnivan,
Kent State University,
gdunniva@kent.edu
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| Abstract:
The overarching goal of the Building Bridges Project is to provide meaningful instructional uses of computer and web-based technology that
directly impacts student achievement in science and to build cultural understanding through the process.. The lessons have an inquiry focus and
teams of students will design a product or project that has a biological focus. The Building Bridges Partners project presents an opportunity for students and educators to gain first-hand experience with instructional technology in a global and international environment and is a model for effective
community collaboration amongst a wide range of partners. American and Israeli teachers and students utilize technology for sharing their work or
for doing comparative studies. Electronic bulletin boards, blogs, web pages, video conferencing, and e-mails or e-mailing attachments are examples
of the means of technology that will used for communicating between partners. The presentation will discuss the findings from the evaluation.
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Digital Travels: User-focused Evaluation of Distance Education in Informal Learning Environments
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| Presenter(s):
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| Tamara J Barbosa,
PhD's Consulting,
dr.barbosa@phdsconsulting.com
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| Abstract:
Evaluation research in the development of interactive teleconferences in contextual environments, such as a zoo, is scarce and virtually non-existent at the elementary school level. The Columbus Zoo , a “live” science museum, provides an informal learning environment to ground distance-learning field experiences. The Columbus Zoo Distance-Learning Interactive Field Experience (CZD-LIFE) program provides a curriculum that incorporates a variety of activities for students at a distant site using two-way audio/video interactive technologies. The majority of research on interactive distance-learning has focused on implementation of specific courses in the university, business world and the military. The goal of this paper is to present the results of the CDZ-Life user-focused evaluation project. The goal of the project was to design a new informal education program model, to offer educational and scientific resources to teachers and students and to enhance standards-based math and science instruction in Ohio.
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Evaluating Emerging Mobile and Web-based Technologies in Education: A Quality Assurance Process
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| Presenter(s):
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| Nancy Gadzuk,
Wexford,
ngadzuk@wexford.org
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| Sheila Cassidy,
Wexford,
scassidy@wexford.org
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| Abstract:
Emerging mobile and web-based technologies provide exciting new affordances and opportunities for learning and student assessment in education. However, the development of games and game-like educational materials using emerging technologies presents new challenges for evaluation. We will provide an overview of the iterative Quality Assurance process that we have refined over several years of development, review, and testing of these innovative technology-based products. We will describe the review/evaluation steps that we use, and where these steps are most effective in the design/development and field- and pilot-testing process. We will discuss the salient characteristics and indicators of emerging mobile technology products that we identify in the Quality Assurance process. We will address some of the evaluation challenges we have faced in dealing with ever-changing technology capabilities, and our approaches to meeting these challenges.
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